Glossary Post - Real-Time Strategy Games Development

Real-Time Strategy Games Development

Real-time strategy games development is a process of creating video games by using tools such as base building, level control over units, technology development and resource gathering. These steps eventually lead to the final product. RTS games are a sub-genre for strategic video games and they focus on mainly skill-based thinking ability. In real-time strategy games, many players are involved in live game action. Players need to secure their areas and make sure that they are on board regarding the issues such as destroying an opponent’s assets and help their friends. 

Fundamentals of Real-Time Strategy Games Development

In the Real-Time Strategy Games Development process, some aspects are fundamental. For example, playing field, the graphics engine, management of unit data, artificial intelligence agent and navigation process are some of them. Without going through this process, developers cannot create Real-time strategy games. Besides, during RTS development, races are essential for the game. Real-time strategy game features on given maps and sections of it. There should be a balance for both character power and from a competitive advantage standpoint. For example, the statistic values, costs, and spells that characters have should be somewhere near to each other. 

Development Process

Map layouts are different for players in Real-Time Strategy Game Development. Some players can be better off. For instance, environmental advantages or disadvantages that one race has can affect the whole game. That is why in the Real-time strategy games development process, designers try to create a balance between those aspects. To develop Real-time strategy games, you need to start from scratch. Before anything, you need to have a design, characters, and storyline in your mind. Then you should add player positions; different pre-built levels, camera moves, units, support for navigation, battle actions, AI, HUD map and HUD actions, etc.