Glossary Post - Godot Game Engine

Godot Game Engine

Godot game engine is an open-source and free platform to build games with 2D and 3D graphics. Godot is mostly suitable for developers with an extensive programming background. All the elements of the platform are achievable with codes. It supports several programming languages, including C++, C#, and GDScript. The developers also work on VisualScript, which is a code-free and node-based solution.

Among those programming languages, GDScripts requires more attention. It is the brainchild of the in-house testing of the Godot team. The unique side of the language is that it joins the advantages of Python and Lua. Both of those languages had some problems. The team wanted to come up with a new solution that is as readable as Python. Meanwhile, it was supposed to have advancements in editor integration, speed or strict typing. This time was when they decided to create GDScript which iterates through the other two programming languages. 

Another feature of the game engine is that one can create both 2D and 3D elements. Indie game developers who work with 2D graphics prefer the Godot game engine more. The reason is that the engine does not present a 3D environment in two dimensions. Instead of ‘pseudo’ 2D, Godot provides 2D space expressed in pixels. As a result, game development and optimization process become more straightforward. 

One cannot claim that Godot is an excellent platform to create 3D games. It is not as good as Unity or Unreal Engine. However, if someone does not target triple-A gaming, the limitations of this engine will not be a problem. 

One of the most significant reasons for Godot’s popularity is that it is an open-source platform. It means that using it is entirely free. Besides, one gets credit for everything created on this Godot game engine. The open-source system also allows programmers to implement their various ideas. If some features do not work in the way the developer wishes, he can easily make adjustments in the platform.